The Thoth WHEEL OF FORTUNE, is called the Path of Caph (meaning: Fist) and runs from Chesed (Mercy) to Netzach (Victory) on the Tree of Life. This path is on the side of the Tree of Life called The Pillar of Mercy, and connects the Personality to the Higher Self (all Serphiroth above Tiphareth are in the Higher Self).
The Path of Caph, has a mediating function as the planet Jupiter, who is a noteworthy benevolent force, is assigned to this Path. Jupiter, is also said to govern the flow of blood, thus reinforcing the mediating function of Caph.
The Hebrew letter Caph or Khaf, is a "double letter', meaning that it is a union of opposites, riches and poverty, which are the natural fluctuations of Jupiter's forces on this path. Since this Path is one of the "Gateways to the Soul", the riches and poverty here are of the Psyche itself.
The meaning of Caph (Kaph) is fist, and refers to a completion of an activity, such as, the closing of a circle or grasping comprehension.
The Hebrew Story:
" But my servant Caleb, because a different spirit was with him and he followed Me wholeheartedly. I shall bring him to the Land to which he came and his offspring shall possess it."
Numbers 14: 24
The Story Letter Caph/kaph (Caleb is derived from that letter) is about the Hebrew People wandering the desert after Moses led them out of Egypt. Caleb was one of the delegation of 12-spies sent out to reconnoiter the land. The spies spent 40 days in the strange land and came back with abundant fruit and disconcerting news about giants in the land who viewed them small and weak ; "We were like grasshoppers in our eyes, and so we were in their eyes!" (Num. 13:33)
This report devastated the people who bemoaned their fate and where ready to go back to Egypt. Caleb assured the people that they could continue on for the land was "very, very good" and that they could conquer their enemies as well, since God was on their side. The people choose to believe their fears, so God decreed that everyone except Caleb and Joshua (who also agreed with Caleb) , having seen things as they really are, would be allowed to enter the Promised land. Thus began the 40yrs wandering in the desert as the people were guilty of reverting to "old Slave Thinking" which made them small and weak minded ("...as grasshoppers in our eyes" i.e. "I's") ...living in the past as "wanna-bes" rather in the Now as powerful spiritual presence.
Caph is considered to be the letter of actualization (intent). On the Tree of Life it is the Path that connects Chesed (Mercy) to Netzach (victory) . It is the connecting Path between the Personality and the Higher Self. As the story says, we must connect our Personality to our Higher Self (The Soul- Self that Knows God) in order to reach the Promised Land (our Spiritual Inheritance).
The Double Letter Caph, is one of "The Gateways To The Soul" and is both "riches and poverty" of the soul itself. As a word Caph (Kaph) means Fist which symbolizes the closing of a circle and/or completion of an activity and/or Karma. Depicted in the Hebrew Story of Caph was such a completion of a cycle; a cycle always in motion as many stages at the same time; searching, finding, realizing, and illumination.
Sure, the Wheel of Fortune-the Tenth Key, is the wheel of karma but it is not a wheel of chance or accident. One of the Great Lessons of the Qaballah is that there are no accidents in the Universe. If it is created--it is supposed to be. So as the Story of Caleb shows us, the Wheel of fortune is our Life motion determined by our intentions, and thus we are the sole proprietor of our destinies.
Therefore, Fortune supplies us with what we earn, which is not always pleasant. The Wheel of Fortune is the glyph of perpetual motion; the evolution of Life Forms. But for us who have the power to be "small in our own eyes (I's or I-dentity)" or Great in our own identities, the perpetual motion of our life is determined by how open or closed our personal mind is! Therefore the Tenth Key, reminds us that with pure intent we can link up to our Soul Personality rather than wander around lost in the desert of our "slave" personality made for us by our culture indoctrination, and/or our man-made definitions of ourselves. The Divine Creative sees us as It's Own Image; there is nothing small about that identity!
The Path of Caph has the primary color of Violet: musical note of A#; Planet-Jupiter: Meaning of Fist and the Double letter Meaning of : Riches and Poverty. It is the Lord of the Forces of Life.That Lord is our Intent. Think well be well; Think ill be ill. We are masters of our own destiny!
This is a cycle, albeit a closed one, as the Wheel of Fortune is considered a flow of Karma, which is a state of you get what you put out.
The Wheel is an important symbol of the Mysteries, besides that of a prayer wheel, it is also the cycle of birth, death and rebirth.
Therefore this is not a roulette wheel of chance and accidents, for in Qaballah, it is known that we are solely responsible for our own destinies which the words "freedom of choice" imply. The Wheel of Fortune supplies us with what we earn, which can be pleasant or unpleasant and the words freedom of choice imply that; for Free Doom, the Anglo Saxon root of the English Freedom, states" I choose my own death".
The interchange of opposites is what makes the wheel Spin, in this case, we have, the Feminine-Geburah- Severity, and the masculine Chesed- Mercy, interchanging their forces and form. This interchange of opposites, is shown by the Ten Spokes on the Thoth Deck card, symbolizing the Ten Sephiroth on the Tree of Life which is a continuity of Force and Form, in equilibrium.
In his work, The Thirty Two Paths of Wisdom, Paul Foster Case calls the Path of Caph, the Intelligence of Conciliation which would best be seen as a gyroscope, two wheels interlocking within each other, spinning in opposite directions, for this card represents the mediation of activity between rotating and/or moving opposites. The sense being that there is a cyclic and rhythmic motion of activity, as well as, cause and effect.
What is interesting here, is that on the Thoth Deck Card, the Sphinx is seen as the stabilizing element in the midst of change and is positioned on top of the Wheel. The ancient Egyptians used the Sphinx image as the Pharaoh, usually vanquishing his enemies, with lion like power. Later on the Greeks, modified the Sphinx by illustrating it as a women on a male lion's body. Thus, the Sphinx came to represent the union of mankind, with the raw power of the animal kingdom, and a balance of male (electric) and female (magnetic) in the same form and therefore, the Soul/Psyche of the individual. Again the union of opposites, is the birth place of all Power. For instance, Spirit and Body, in equilibrium produces Divine Power-Manifested!
The Qabalistic concept of the Sphinx is that it is the Synthesis of all Elemental Forces, much like the Pentagram symbol of Man, where the Spirit is the Fifth element above and added to the four universal elements .
In fact, among the documents of the Enochian Mysteries of the Golden Dawn, the Sphinx has four forms, that of a Bull, Eagle, Man and Lion. These four faces are also describe by Ezekiel in the Bible interpretation of his vision. The Wheel of Fortune, is the glyph of perpetual motion where the flying Eagle balances the Man; the roaring Lion counterpoises the laborious Bull.
the Sphinx represents the stabilizing element in the midst of change. It is both the balancing phase of cyclic energy and the guardian to the gateway of the Mysteries, holding the secret of life and death. Thus the Sphinx is a gate guardian of the Path of Caph (fist) as it is both that through which one passes in birth or death, and that which controls the passage.
The Sphinx symbolizes the directing aspect of the Higher Self in Tiphareth (beauty) and/or The Soul of the individual and being a Gate Keeper, it is protective and keeps the Personality from absorbing more force than its system can handle.
Greek traditions[From Wikipedia the free encyclopedia]
From the Bronze age, the Hellenes had trade and cultural contacts with Egypt. Before the time that Alexander the Great occupied Egypt, the Greek name, sphinx, was already applied to these statues. The historians and geographers of Greece wrote extensively about Egyptian culture. Herodotus called the ram-headed sphinxes Criosphinxes and called the hawk-headed ones Hieracosphinxes.
The word sphinx comes from the Greek Σφίγξ, apparently from the verb σφίγγω (sphíngō), meaning "to squeeze", "to tighten up". This name may be derived from the fact that the hunters for a pride of lions are the lionesses, and kill their prey by strangulation, biting the throat of prey and holding them down until they die. However, the historian Susan Wise Bauer suggests that the word "sphinx" was instead a Greek corruption of the Egyptian name "shesepankh," which meant "living image," and referred rather to the statue of the sphinx, which was carved out of "living rock" (rock that was present at the construction site, not harvested and brought from another location), than to the beast itself.
There was a single sphinx in Greek mythology, a unique demon of destruction and bad luck. According to Hesiod, she was a daughter of Orthus and either Echidna or the Chimera, or perhaps even Ceto; according to others, she was a daughter of Echidna and Typhon. All of these are chthonic figures from the earliest of Greek myths, before the Olympians ruled the Greek pantheon. The Sphinx is called Phix (Φίξ) by Hesiod in line 326 of the Theogony, the proper name for the Sphinx noted by Pierre Grimal's The Penguin Dictionary of Classical Mythology.
In Greek mythology, a sphinx is represented as a monster with a head of a woman, the body of a lioness, the wings of an eagle, and a serpent-headed tail.
The sphinx was the emblem of the ancient city-state of Chios, and appeared on seals and the obverse side of coins from the 6th century BCE until the 3rd century CE.
The Riddle of the Sphinx:
"Riddle of the Sphinx" redirects here. For other uses, see Riddle of the Sphinx (disambiguation).
The Sphinx is said to have guarded the entrance to the Greek city of Thebes, and to have asked a riddle of travelers to allow them passage. The exact riddle asked by the Sphinx was not specified by early tellers of the stories, and was not standardized as the one given below until late in Greek history.
It was said in late lore that Hera or Ares sent the Sphinx from her Ethiopian homeland (the Greeks always remembered the foreign origin of the Sphinx) to Thebes in Greece where she asks all passersby the most famous riddle in history: "Which creature has one voice and yet becomes four-footed and two-footed and three-footed?" She strangled and devoured anyone unable to answer. Oedipus solved the riddle by answering: Man—who crawls on all fours as a baby, then walks on two feet as an adult, and then uses a walking stick in old age. By some accounts (but much more rarely), there was a second riddle: "There are two sisters: one gives birth to the other and she, in turn, gives birth to the first. Who are the two sisters?" The answer is "day and night" (both words are feminine in Greek). This riddle is also found in a Gascon version of the myth and could be very ancient.
Bested at last, the tale continues, the Sphinx then threw herself from her high rock and died. An alternative version tells that she devoured herself. Thus Oedipus can be recognized as a "liminal" or threshold figure, helping effect the transition between the old religious practices, represented by the death of the Sphinx, and the rise of the new, Olympian gods.
In Jean Cocteau's retelling of the Oedipus legend, The Infernal Machine, the Sphinx tells Oedipus the answer to the riddle in order to kill herself so that she did not have to kill anymore, and also to make him love her. He leaves without ever thanking her for giving him the answer to the riddle. The scene ends when the Sphinx and Anubis ascend back to the heavens.
There are mythic, anthropological, psychoanalytic and parodied interpretations of the Riddle of the Sphinx, and of Oedipus's answer to it. Sigmund Freud describes "the question of where babies come from" as a riddle of the Sphinx. Numerous riddle books use the Sphinx in their title or illustrations.
Michael Maier in his book, the Atalanta Fugiens (1617) writes the following remark about the Sphinx's riddle, in which he states that the solution is the Philosopher's Stone:
Nevertheless the interpretation, by correctly answering the question of the Sphinx, which is an extension of the Greek Axiom, Man, know thyself, implies that because of intent, one is ready to pass through the gate of inner consciousness. As in the Oedipus legend, once correctly answered, the Sphinx throws itself back into the Sea which to a Qabalist means that the Gate keeper is no longer needed and is reabsorbed into the vast Ocean of Individual Higher Consciousness that created it. If the initiate can't answer the Sphinx's question, they are "slain", which is the protection part of the Sphinx, as it sends back those personalities that are unready to pass consciously beyond the restrictions of time/space and therefore keeping their "sanity".
The dog faced monkey , on the left side of the wheel, is in reference to the Plutonian, Cynocephalus. Cynocephalus is the not only the companion of Thoth (Ibis headed god) but also the symbol of time and eternity. Thoth, being called the Lord of Holy Words, by the Ancient Greeks and Egyptians, is their assigned inventor of writing and scribe for the Gods who records the results of the weighing of the Souls on the Path of Lamed (See the past blog on the Adjustment Card). Thoth is also said to divided time into months, seasons and years. Thus his companion is Cynocephalus, the trickster symbol for time and eternity. Thoth is also the assigned creator of the Mysterious Tarot.
In a nut shell, the Words of Thoth are the vibratory patterns that turn the Wheel of Fortune. Being quite esoteric here, the Wheel of Fortune means that when the Higher Self (Soul) that brings the Elements under control, bestows upon the Personality that "knows itself", faithful companions. These companions, are the "words" or vibratory patterns of the Collective Psyche that free the Personality from the General Wheel of Fortune and/or Karma that governs the "sleeping souls" of the mundane who are locked into the Karma of the "Cultural or Race Group Soul".
The Thoth Deck Wheel of Fortune card, depicts the interaction between the Sphinx, Hermanubis and Typhon; Hermanubis is a dual god, combining Horus and Anubis and is written as Heru-em-Anpu, meaning Horus as Anubis. Sword in hand, Heru-em-Anpu is often depicted in mythology as the slayer of Typhon, who is illustrated as a snake,
Typhon was of Greek origin and was involved in the wars of supremacy of the Gods. But as time develops the complexity of Myths, Typhon became the dark aspect of Osiris known as Set, the combination of these symbols plays out the counter-changing influence of Light and Dark energy. In Quantum physics, Dark Energy is the Pushing Force, the "vibrations" that spins the universe and pushes it outward. This may cause one to wonder if "death" is the pushing force for Life.
The Connolly Tarot-Key 10-The Wheel of Fortune, depicts a a stylized wheel with four Latin words surrounding it.
Regno="I reign"; Regnavi="I reigned"; Sum Sine Regno= " I am without reign" and Regnabo="I shall reign".
This card, as does the Thoth card, also shows Intent as the Lord of destiny.
At the four corners of the card are shown the 4 original tools of the Magus or Magician. Declaring that, use or misuse of these tools determines our place on the wheel of life. As the wheel of life turns, one must realize the nature of one's own rhythm of change on the wheel. The key word to this card is Change.
When the WHEEL OF FORTUNE is thrown during a reading, it indicates:
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